Thursday, December 16, 2010

week x





New updates...finally... after some stalling over other school works + exams.

Sunday, November 21, 2010

Week 10








Bon.. cette semaine: dessin de vêtements des 2 factions.

Ça reste niveau sketch en ce moment, mais je vais faire 12 designs / faction

Sunday, November 14, 2010

Week 9: Faces

In order to do a proper character Design, i made several face studies this week. Several speed paints and fast to do illustrations, Trying to figure out the esthetics of my char. Or rather how the render will be.

From less realist to the most realist.





Sunday, November 7, 2010

Week 8




The Armory of Dominion Soldiers. These are but examples of the most widely used weapons of their class.

Assault Rifles : Anti-Personal weapon with high velocity and fire rate. Most common rounds used are explosive and shock rounds. If the bullet doesn't instantly kill, it disables / paralyses.

Pistols: Wide variety of pistols, high efficiency, flexible anti-personal weapon. Can have armor piercing capabilities.
The XMR Pulse Pistol Fires bolts of concentrated matter from an overheated plasma. It
Has secondary charges which will change the chemistry of the fired bolt. Anti-Tank: Acid charge.

Sub-Machine Guns: See Assault Rifles, Higher fire rate. Reduced Range.

The Claw: Anti-Machinery/ Robotics, Dispatches nasty Electro-Magnetic waves to short-circuit vehicles/walkers.

Sniper Rifle: Fires an electro-magnetic supercharged round which can fire at extreme speeds and distances. Rounds are very flexible, effective against a high variety of units. Slow fire rate: The weapon overheats. Rounds: Incendiary/Shock/Emp/Explosive/Piercing/Cryogenic.

Plasma Cannon: Heavy Anti-Armour Weapon designed to pierce through the toughest of armors.
Low Refire Rate ( Overheats). High Range. Needs to charge. Not flexible.
Fires a charged plasma beam frying everything in its path. Range: 1 km (Weapon strength reduces as it travels.

Renders of the other guns will be done for January.

Oh and btw: All images in the blog are Copyrighted by me: Guangda Li.

Tuesday, October 19, 2010

Week 7




This week:

Standard Aurelya's Armor Model Sheet 3 views (done)

Standard Dominion equivalent, 3 views ( to do)

Start of light weapons thumbnailing ( to do)

*Close combat, pistol, rifle. --------

Sunday, October 17, 2010

Version... Bêta du vaisseau

I have this impression i haven't done anything this week... other than this


Tuesday, October 12, 2010

Dominion Ship_Modeled Reference

Dominion Battleship.

I'll use this rough 3d model as reference for perspective.


First step's pretty much done...


(this is the original design)



2nd Step: on the way!!!

RAWWR... bon après 6 heures devant la Cintiq et photoshop, mon verdict est: j'ai les yeux secs.

Wednesday, October 6, 2010

Reynold


Designs started on Raymond.. (the other main char of the story, he's on the Dominion side)



A few possible cloths Mr Reynold would be wearing and an outdated space/pressure suit the doctor will use to escape from his research planet.

Aurelya


Tests using the white haired Aurelya.
And a facial expression... an angry face to be added soon.

Reference sheet included...(so i can work on my other pc heheh)






A quick sketch in color of Aurelya. A lot of rehandling needed... drew this without any reference ... which is bad and takes much more time.

Sunday, October 3, 2010

Character start




First few face drawing exercices + a few tests/Thumbnails of how Aurelya would look like.

Friday, October 1, 2010

Dominion vessels




Starting a few Dominion Battleship / Gunship designs

More geometrical.

(Gundam Inspired :P)




A first glimpse of the type of perspective i'd use for a more elaborate render of the DOminion space ship.
More to come


Monday, September 27, 2010

Characters


(top) Shadow Cast Characters.. a series of designs for this faction. Normal clothing designs to armor / robots.

(bottom) Dominion Characters.

Note that armor designs have been remade. I hope there is more significant distinctions between the two factions.

Sunday, September 26, 2010

Shadow Cast Vehicles

I had to rethink the designs for each faction so that each one has their own distinct signature.
The Shadow Cast's designs have a more organic structure similar to arthropods (insects / bugs) or sea creatures. These are a few quick sketches of a few possible battleships / space fighters .

Thursday, September 23, 2010

armors

Armor sketches:

Left: Shadowcast ( more insectoid texture / more organic)
Right: Dominion (more geometrical/ robotic)

Shadow Cast Colony

Hiding from the everwatching eye of the Dominion, colonies of the Shadow Cast were constructed in darkness. They have become masters of stealth. This is a representation of a Primordial Colony.
Mushroom like structures insure maximum protection from a variety of threats in the harsh environments some colonies face. Because of their emphasis on technology and bio-enhancement, most inhabitants no longer require environments of an earth like planet. It is indeed a desolate place on moon Vespa...


Saturday, September 11, 2010

encounters



Shadow Cast infiltrator with enhanced body. Contact in a transport ship on fringe world Columbus.

Friday, September 10, 2010

Space Colony Concept




This is an early concept of what life would be inside the giant Wheel-like Space Colony.

Little business near a residential area... (Greatly inspired by the surroundings of Minowa Station Tokyo)

Thursday, September 9, 2010

Early concepts



The Dominion has also established several colonies in space. Massive amounts of resources have been spent building these super-structures. Here's a classic design of the wheel space colony. Very early concept.

This is a concept of a medium class house (bungalow equivalent) in a space colony. Roof is used as parking for PTVs (flying cars...).

Concept of Colony Terra Nova



This is an early concept of the primordial Colony Terra Nova founded by colonisers which departed from the American Circonscription.

The capture of this colony is in the 24th century as a city grew around the Primordial Ship.

Colony Type: Terraforming Globe.


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Recreational Area: This colony has religious and symbolic significance as it is the first Human Settlement outside Earth. The recreational area is a vast open space with several shopping malls nearby. The area is decorated with various monuments representing different important achievements and epochs of the Colony and the Dominion itself.



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This is a representation of a Primordial Colony left to itself. Since the beginning of the Dominion, there has been an incredible demographic growth. With infinite resources came infinite opportunities. However, the redistribution of those resources were not as equal. A large population finally ended up in the dumps and ghettos. This is an image representing the new society.




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The ancient crater in which the Terra Nova Primordial Ship Landed in is extremely rich in various minerals, especially Tritium (primary energy source). Situated around 50 km from the colony, this vast plain has been reshaped by machines into a gigantic field of ''oil rigs'' from the future.



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Mineral extraction. Many minerals are freshly extracted from extremely rich mineral production zones. Even though it is highly risky, highly valuable mineral extraction is a very lucrative business and corporations want to get their hands on the best zones. Volcanic areas provide fresh continuously renewing resources. This is a sketch of an environment of a mineral extraction facility on a hostile planet.